Setting up an MTA:SA server is the easy part; what actually makes it your server is the scripts you add. But adding a script is not just dropping...
The moment ping rises on your MTA server, players notice it within seconds. Cars snapping back mid-drive, the player you just shot appearing a me...
The amount of RAM an MTA server needs depends far less on your player count than on the number of resources you run and how well those scripts ar...
Setting up an MTA Roleplay server is a considerably heavier technical job than launching a plain freeroam server. Player data is persistent: char...
Guides on MTA:SA server setup, scripts, optimization and management.